The iShares MSCI Australia ETF (EWA) is an exchange-traded fund that is based on the MSCI Australia index, a market-cap-weighted index of Australian stocks. We tested our Audio ML technology with English-voice users to reduce policy-violating behavior in Voice Chat through real-time user feedback, education and consequences. We introduced a Developer Console tool to help creators debug and solve issues with memory usage and memory leaks. We expanded profiling capacity with new features in our Script Profiler to help creators. We provided creators with the ability to create custom textures for meshes using natural language prompts and rapidly prototype new looks.
Virtual Economy
We’re giving creators 90% of revenue on plug-in sales which are now priced in real-world currency. We rolled out video ads, enabling all advertisers to publish an immersive video ad on the platform. We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant. We rolled out our updated lighting system to Android devices, improving the quality and performance of lighting across experiences.
Studio game pad emulation
- It invests in stocks of companies operating across diversified sectors.
- We launched ads preferences within settings, allowing users to opt-in or out of personalized ads and data sharing.
- We released a new way for creators to send personalized notifications to 13+ users to keep up with the most important moments in their favorite experiences.
- We improved our Constructive Solid Geometry system, making dynamic mesh interactions in experiences more performant.
- Topping the list and outperforming in that span have been emerging market countries like Brazil and India, which are both up well over 6.5%.
- Paid access experiences are now eligible for Engagement Based Payouts, which awards Robux to creators for the amount of time spent and number of premium players in the experience.
Avatar creators can now merchandise and sell entire avatars on Marketplace; previously, they were only able to sell individual items. We introduced a new suite of parental controls, enabling parents to link their Roblox account to their child’s, and set restrictions on spending, screen time, chat privileges, and more. Creators can now enable editing of both mesh and image objects for their players, enabling more customization within their experiences and games for players. We made it easier for users to find new experiences and revisit experiences they’ve interacted with recently by introducing dynamic sorting on Home. We expanded our analytics to include avatar items, helping creators understand the demographics that their items are most popular with.
Events and updates
Australia and Canada are experiencing a surge in population growth, while growth rates have slowed substantially in the UK due to post-Brexit frictions. Unlike its developed market peers, however, Australia’s rate hike cycle is far from over. Weaker GDP growth in Australia may indicate that the Reserve Bank of Australia (RBA) is done hiking rates. February’s employment showed a large rise, driven by a hefty increase in full-time jobs and a sharp fall in the unemployment rate to 3.7%.
- Your account helps you do more by personalizing your Google experience and offering easy access to your most important information from anywhere.
- We upgraded our water and shoreline system, enabling more realistic interactions where water meets land in experiences.
- We made physics debugging easier by allowing creators to pause physics simulations in Studio
- From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
- We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio.
- You can also control what data is saved in your account with easy on/off controls, and even delete your data by date, product, and topic.
Cube 3D Mesh Generation API beta
Our goal at Roblox is to build the safest and most civil online platform, where everyone is empowered to create, learn, share, and thrive. From seamless avatar shopping to earning from in-experience purchases, we make it easy for anyone to participate in our virtual economy.
While this is mostly down to less helpful base effects, international energy prices and excise duty hikes, it is not safe to conclude that the RBA rate cycle has peaked. Australian economic growth momentum has softened during 2023 due to the cumulative impact of monetary policy tightening since May 2022. Ahead of a challenging year ahead, market pricing seems far t… Trade data suggests that the GDP growth figure for Q will not meet expectations.
We launched the beta of the text generation API that enables creators to implement LLM-powered gameplay mechanics. We overhauled Studio’s Explorer, the primary way creators use to manage and organize assets, by improving performance and eliminating most hangtime. Your Google Account helps you save time by automatically filling in passwords, addresses, and payment details using the information you’ve saved to your account.
From a Technical Analysis Perspective, Is EWA a Buy or Sell?
We announced our Cube 3D platform, and launched it’s first capability that allows creators to generate objects in Studio. We launched the Friend Referral Program, that allows creators to offer rewards to player for inviting their connections to their experience. Every day, millions of people come to Roblox to create, play, and connect with each other in experiences built by our global community of creators. This API helps creators integrate with third-party tools to build powerful workflows, enabling more flexibility over their Roblox creation. All experiences regardless of when they were created will be eligible to offer subscriptions, as long as the creator has an ID or phone-verified account. We opened up creation of marketplace assets on the platform, allowing people who meet a standard set of eligibility requirements to create and sell assets on the platform.
EWA: I Was Wrong – Australia Continues To Be An Effective Diversifier (Rating Upgrade)
We launched in-experience automatic translation, enabling creators to support up to 16 languages and bring their experiences to people all over the world. We enabled creators to measure where and when people in their experiences make purchases, allowing them to optimize their monetization. We made it easier for creators to test their experiences across different consoles by enabling emulation of touch controls https://www.55betting.nl/ & platform-specific gamepads.
EWA was launched on Mar 12, 1996 and is issued by BlackRock. We renamed Creator Marketplace to Creator Store and launched the ability for Creators to start pricing assets in fiat and provide their financial information to enable payouts. We expanded phone verification to 100% of eligible users in Mexico, Spain, Argentina, Columbia, Chile, Peru. We released chat translations so that users around the world can communicate with each other, regardless of what language they speak. We want our virtual economy to be dynamic and reflective of market conditions so we’ve implemented a new system to make prices on Marketplace responsive to supply and demand.
